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Existing customer loginJMIR Serious Games is a multidisciplinary journal devoted to computer, web, virtual reality, mobile applications, and other emerging technologies that incorporate elements of gaming, gamification, or novel hardware platforms such as virtual reality devices or wearables. It focuses on using these technologies to address health behavior change, physical exercise promotion, medical rehabilitation, diagnosis and treatment of psychological and psychiatric disorders, medical education, health promotion, teaching and education, and social change, while also covering health-adjacent and interdisciplinary contexts including military, education, industry, and workplace applications.
Looking to publish in JMIR Serious Games? Livewrite integrates seamlessly with Word to help you write, edit, and format faster.
Existing customer loginSubmission Instructions
JMIR Serious Games accepts the following article types. Click on an article type to view submission instructions.
Original Paper
Review
Research Letter
Case Report
Letter To The Editor
Recent Publications
Association Between Embodiment of a Muscular Avatar and Muscle Performance in Virtual Reality for Chronic Low Back Pain: Exploratory Pre-Post Study
Yuichiro Nakaso, Yong-Hao Hu, Yukiko Shiro, Masayuki Inoue, Takafumi Kanaya, Takuto Nakamura, Takuji Narumi, Takahiro Ushida
Haptic Virtual Reality Training for Combined Spinal-Epidural Anesthesia in Anesthesiology Trainees: Prospective Randomized Controlled Pilot Trial
Huihong Xie, Weiwei Lin, Yinjie Zheng, Mingxue Lin, Xiaobin Fang, Simeng Ma, Fu-Shan Xue, Xiaochun Zheng, Danfeng Wang, Fei Gao
Virtual Reality–Based Mirror Guidance for Indirect Vision Training in Minimally Invasive Endodontic Access Cavity Preparation Among Dental Students: Randomized Controlled Crossover Trial
Unthitar Suranin, Metasit Getrak, Siriwan Suebnukarn, Peter Haddawy, Myat Su Yin, Rene Weller, Panuroot Aguilar, Kamon Budsaba, Andre Mühlenbrock, Gabriel Zachmann
Exergame Intervention for Habit Formation, Lifestyle Adjustment, and Health Ownership Enhancement Among Hong Kong’s Older Adults: Multisession, Single-Group, Pre-Post Pilot Study
Siqiang Wang, Yi Sun, Chun Yin Chung, Yin-Leng Theng
Two-Stage Gamified Digital Assessment for Autism Spectrum Disorder Screening and the Limits of Differentiating Social Communication Disorder in Children and Adolescents: Cross-Sectional Diagnostic Accuracy Study Using Explainable Machine Learning
Minyoung Jung, Ju Ran, Ennyoung Lee, Youngkyung Sunwoo, SooYeon Kim, Ji-Hoon Kim, Sungja Cho
Frequently asked questions
How long does it take to publish?
Open peer review periods listed include April 23, 2026 to June 18, 2026; April 20, 2026 to June 15, 2026; April 19, 2026 to June 14, 2026; April 17, 2026 to June 12, 2026; April 15, 2026 to June 10, 2026; April 10, 2026 to June 05, 2026; April 09, 2026 to June 04, 2026; April 01, 2026 to May 27, 2026; and March 27, 2026 to May 22, 2026.
Reformat to JMIR Serious Games using Livewrite PremiumIs a cover letter required?
A cover letter is mentioned for APF waiver requests with a compelling justification on submission.
Reformat to JMIR Serious Games using Livewrite PremiumWhat are the publication costs?
Article processing fee: $2950 USD payable upon acceptance. Modified APF: $2360 for Viewpoints and $1475 for Research Letters.
Reformat to JMIR Serious Games using Livewrite Premium